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Showing posts from November, 2020

Audience Theory 19.11.20

1) Call Of Duty Modern warfare: 16 Years old. The game depicts war in a graphic but glorified way. Consumers know what the content inside holds but a lot of the time younger ages play these games for fun and enjoyment as well. Zelda Links awakening: 8 Years old. This game is a child friendly fantasy adventure that does have violence just not to the degree or extent of Call of Duty or Red Dead which also have action/violence within its contents. Red Dead Redemption: 18 Years old: This game contains brutal gameplay with nothing being held back. It goes into more detail with its violence giving it a more realistic effect then Call of duty has or most other action/violent games.  Pokemon: 8 years old: This game is targeted to younger audience with vibrant and colourful gameplay with violence having less of an impact.  Kim Kardashian Hollywood: 10 Years old: This game tries to introduce the consumer to the lifestyle of a Hollywood model and tries to display the glamourous lifestyle of a cel

Social Learning Theory

1) 1 = Agree with the most. 4 = disagree with the most Uses and Gratifications Theory Two step flow model Hyperdermic needle Theory Dependency theory  2) 1 = agree with the most. 10 = disagree with the most 1. The real people in our life (friends, family) will always have far more influence over us than something we see on the internet 2.Trying to restrict media products from certain audiences is impossible in the digital age 3.Primary school children shouldn’t be playing ultra-realistic violent videogames due to the psychological effects on their developing minds 4.People who commit horrendous crimes such as gun massacres would be violent regardless of the media they consume 5.Audiences are more intelligent and less easily led than Bandura’s social learning theory suggests 6.Social learning theory demonstrates why age restrictions on media products are so important 7.Taking out your aggression on videogames such as Call of Duty or GTA means you are less likely to commit violent acts i

Audience Theory 1

Hypodermic Needle theory    1)The article links to the hypodermic needle theory as it suggests that people who consume media from violent video games are more likely to increase their aggression. However, in the opposite situation people seemed to have less aggressive tendencies. The article tries to say that children adopt the aggressive behaviours from these violent games. 2)The talktalk newspaper story also links to the hypodermic needle theory because the writer suggests the reason the child was brought to the point where he would cyber-attack TalkTalk was that he played video games. This front page though suggests this as the only reason he would do it which most likely isn't true and that there could have been many reasons. They call him a video game addict but his Mother could have made sure the child didn't spend all that time in there bedroom playing games. 3) I believe that the hypodermic needle theory is partly right when it says that audiences may just accept inform

Psychographic

1) I'm researching the succeeder 2)Their called James and Rebecca. James works as a Lawyer and Rebecca works as a banker. They play golf in there spare time and watch tennis on the weekends. Most of there time is spent improving there careers or meeting old friends. They live in mansion with multiple other houses within other countries with there very own island. 3)They would read broadsheet newspapers like The Times on paper and watch/attend the Grammy awards. They easily get the best technology and dont need to wait in line to get the next Apple phone. They watch Hollywood blockbusters in there private cinema 4) I believe the best psychographic group that would best describe me would be mainstreamer. I tend to enjoy popular pieces of media more then niche ones. Though that isn't to say I don't look at niche content.